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Selknam Defense Portable





















































About This Game Join in a quest to change one civilization’s fate in this award-winning tower-defense/RTS hybrid game inspired by true events. Travel back almost 200 years to defend the Selknam people of South America against European colonization. Lead archers, mages and other warriors to fight off waves of attack in the dense forests, freezing tundra and lands you call home. Battle soldiers, pirates and other new-world foes to unlock powerful upgrades and customize your defensive strategy.Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?24 levels across 4 lands, each requiring innovative and unique defense strategies to defeatStunning and vibrant artwork that brings the game’s narrative to life. 4 heroic Selknam defenders with powerful upgrades and abilities to tailor your defense7 enemy types, from soldiers to pirates, each with their own skillsBonus stage with an epic boss battle for successfully completing campaign modeSurvival mode to test your defense strategies’ endurance15 achievementsKeyboard and mouse or Xbox 360 controls 7aa9394dea Title: Selknam DefenseGenre: Action, Indie, StrategyRelease Date: 25 Jul, 2014 Selknam Defense Portable selknam defense level 24. selknam defense. selknam defense download There are 12 characters. Of the 12, only 3 can deal damage. The rest of the characters are specialized roles unable to deal damage. And all characters can be attacked, there's no hiding support characters off the main road to keep them out of harm's way. For example, within the cleric family, each character can cast only one type of buff (haste, heal, or strengthen) and cannot attack. Same with archers: the main archer can deal damage, but the slowing archer and poison archer can only add their effect. Since characters can only perform their one narrow role, buffs\/support eat up more resources than they're worth.Each character can be upgraded twice and twice only. And upgrades are done between levels. So in the beginning of each level, the characters overwhelm each wave easily, but by the third or fourth wave (of five), tables are turned and its the level three heroes who are easily overpowered. For each role-character, there is an enemy counter. For example, within the warrior family there is a tank that can absorb but not damage. You can out a tank right on the path, but enemies can leave the path to go around the tank, and some enemies can go through the tank, and there are suicide bombers who can blow up multiple tanks in one hit. And even regular enemies can wear down tanks if the tanks aren't complimented with archers or warriors, because the tanks don't deal damage. And all this wouldn't be so bad if the charaters could be instructed. For example, archers, focus on suicide bombers, or something like that. But everyone just focus on the most forward enemy. This would be n uninspired flash game on kongregate or armor games or something. But on Steam? For five dollars?!? Pass, my friends. Pass.. The game sucks! i got to the third level and got stuck!. I don't like the mechanics of the game. It's a td where I can't maze, and the soldiers I place out move without me asking them.I'm not even gonna take time to elaborate this, it's just a very plain experience.Also, the connection to Selknam is vague at best.. PROS: Cute, 1$ for about 30min-1hour entertainmentCONS: VARIETY- 12 towers; 8 enemies; 24 maps (disappointing); more than half the towers are useless- youll be using a melee (tank) a healer and a stunner (root or basic) then rows and rows of basic archers; theres support units which do nearly nothing- why would you want to slow; stun (2 types); and confuse the same unit; poison doesnt do nearly enough damage. MAZING- None; creeps move along a path- mostly, some units change lanes depending on clutter and some can ignore it completely- notably the suicider which runs at any unit shooting it MENUS\/HELP- Nearly non existant, no tutorial; no detailed numbers\/charts on what the units specials do, no speed control PAUSE- NONE, which is significant since you cant control speed (1x on the last levels is fast enough) game plays like a RTS than a tower defense; and since you cannot rotate the map or hotkey anything its not very friendly. Last levels where every space is filled with units you need to find empty spaces- by the time you do your frontline is dead. Simple fix- pause the game when you click on a space- unless they wanted it to play like a RTS like i said. LENGTH- game takes about 1 hour; or 2 depending on skill level- survival mode is worth 6 mins. OVERALL- 2\/10; there was only 1 other TD i played that was worse than this, something with pirates- thank god i forgot the name; but if the devs can fix the above- it does have potential and if they do and add levels and make it seem like its not a barely above free flash game id pickup the sequel.. Fun little tower defense game. However, it is quite "child-like" and any adults looking for more than a "distraction" won't find much.It's an easy experience, fun and mind-numbing when you need it to be. It's definitely not something to get jazzed up about, but it's worth it for $5 or less.

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