About This Game The Woods: VR Escape the Room is a roomscale-based, escape the room adventure game. After a walk in the woods, you find yourself locked in a swaying cage above the forest floor, with no recollection of how you got there. Discover the mysteries this forest has to offer. Solve puzzles, decipher ancient texts, and uncover the mystical secrets hidden within these woods for many years.Complete immersion with roomscale gameplay:The Woods: VR Escape the Room was designed to accommodate the minimum roomscale requirements for VR. Using redirection, moving platforms, and physics based interactions, The Woods: VR Escape the Room is a completely immersive game from start to finish. No teleporting or artificial locomotion.Features:Use objects, clues, and the environment around you to solve puzzles, reach distant objects, and decipher ancient languages. Full room-scale gameplay designed to take full advantage of the HTC Vive. No teleporting or artificial locomotion to provide the most immersive experience possible. (based on minimum roomscale requirements).Professional voice acting, beautiful ambiance, and custom made soundtrack deliver a unique and high quality experience.Beautifully crafted world and realistic visuals with the power of Unreal Engine 4™. Available for Arcades on SpringboardVR 7aa9394dea Title: The Woods: VR Escape the RoomGenre: Adventure, Indie, StrategyDeveloper:Blue Entropy StudiosPublisher:Blue Entropy StudiosFranchise:VR Escape the RoomRelease Date: 4 Apr, 2019 Free Download The Woods: VR Escape The Room the woods vr escape the room walkthrough. the woods vr escape the room I had high hopes for this game, given that previous ones from the same author have been pretty good, but unfortunately it seems to have been released in a very buggy state indeed.In the first scene, I used the knife in what turned out to be the correct way, several times, but nothing happened, so I gave up on that idea and spent time trying to open the bag, search the body, open the panel, find more items, all unsuccessfully. Finally out of desperation, I tried the knife once again on the one item it does work on, and this time it worked.The next stage was straight forward, but then in the room after that with the moving pillars, I think the game broke. I had figured out the mechanics of moving the little orbs around to where I could get them, but on the part where you have to press the button to get them to drop, the button stopped doing anything after a while... at that point there was nothing left to do but quit the game.I also note other bugsThe green gems in the grid that move the pillars resulted in animation glitches, with the pillars jumping from position to position without animating.The gems move without needing to be gripped - this meant that I was moving them unknowingly when standing next to the panel. The first time I started the game the frame rate was terrible and there was no sound. Killing it and restarting resolved this.. I'm so confused. I have taken to the internet to find out if this game is really only 10 minutes long or if I'm missing something.First time booting it up i got stuck on the second scene. I probably spent 20 minutes searching through everything to see what I was missing. I decided that something must be wrong, so I restarted the game and sure enough there were significant key items that never loaded the first time around. The actual game took probably 10 minutes tops, then the screen went white for another 2 minutes before the "You escaped" showed up. Very very confused if that was the full game or I just glitched to the end or something.At least it was cheap.... Q\/A I have been been in this cage every day since I purchase this game. Is there a way out? I been on youtube looking for a video for answers..... 7\/10Looks great, but doesn't make a massive amount of narrative sense. Also, I completed this in 20 minutes.. For gameplay and hints:https:\/\/www.youtube.com\/watch?v=NXln4ydDXoQHere's the basics:- Short, can beat it in about 20 minutes- Really cool environment in the first few sections, but can cause slowdown with all the foliage and effects- You leave that cool environment for a boring cave quickly- The main mechanic in the cave section is clunky and doesn't feel good- Nothing to difficult, just frustrating at partsIf the first section was the basis for the game, I'd be down to recommend. But the bulk is spent in a cave with lame mechanics. That, plus a really short amount of content, means I can't recommend it. Aven Colony Turns 1 This Week!: Greetings, governors!You might've been counting down the days as well, but just in case you missed it; Aven Colony is 1 year old this week! We're incredibly happy to have taken this journey with all of you, and hope you've had a lot of fun exploring and colonising Aven Prime!It's been a busy year with a lot of free content made available since launch, and we hope you're all enjoying it. We've been pretty quiet for a while and you might be wondering what we've been up to in the last couple of months. Well, we're currently working on bringing the latest free content update - that you all on Steam have enjoyed for quite a while now - to our players on PS4 and Xbox One. Beyond that, though, we're not quite ready to talk about the future of Aven. Rest assured, however, that we're continuously keeping an eye on all of your feedback to help us shape whatever comes next!As part of our celebration this week, we're currently doing a competition over on Twitter, where you could win a copy of Aven Colony on the platform of your choice - in case you want to check it out on consoles, or want to give a second Steam key to a friend. You can enter it right here!We hope you've enjoyed all that Aven Colony has offered so far, and would love to know which part of the game you've enjoyed the most. What's been your favourite free update? What's your favourite feature or map? Where would you like to see things going next? Let us know in the comments below!See you around the colony!. Voting is open!: Vote now for Aven Colony on the Alienware Indie Game Challenge!. Team17 Steam Publisher Sale!: It’s been a busy week here at Team17 Towers! Overcooked! 2 launched last Tuesday, Sword Legacy: Omen was released this Monday, Forged Battalion has just come out of Early Access and now… We’ve decided to put almost everything we have on Steam on sale! There’s even an extra game in there that we didn’t publish. How ace is that?In total, you’ll find 75 items on sale from August 14th – 17th 2018 with discounts of up to 90% across the likes of Worms, Overcooked, The Escapists, Alien Breed, Yooka-Laylee and early access title My Time At Portia! In amongst these sales you’ll also find launch discounts for Sword Legacy: Omen and Forged Battalion as well as 10% off pre-orders on PLANET ALPHA Deluxe Edition!Check out the full list of discounts below and make sure to check our Publisher Sale Page before August 17th to take advantage.Alien Breed 2: Assault- 80%Alien Breed 3: Descent - 80%Alien Breed Trilogy - 90%Alien Breed: Impact - 80%Aven Colony - 70%Aven Colony – Cerulean Vale - 50%Aven Colony – Soundtrack - 50%Beyond Eyes - 75%Dangerous Golf (Published by Three Fields Entertainment) - 75%Flockers - 90%Forged Battalion (Released from Early Access Discount) - 20%Interplanetary: Enhanced Edition - 75%LA Cops - 75%Lethal VR - 75%Light - 90%Mugsters - 25%My Time at Portia - 20%Overcooked - 75%Overcooked – The Lost Morsel - 75%Overruled! - 75%Overruled! (4 for the price of 3 Friends Pack) - 75%Penarium - 75%PLANET ALPHA (Pre-order Discount) - 10%RAGING JUSTICE - 40%Sheltered - 75%Sword Legacy: Omen (Launch Discount) - 20%The Escapists - 75%The Escapists + The Escapists: The Walking Dead Deluxe - 75%The Escapists – Alcatraz - 66%The Escapists – Duct Tapes are Forever - 66%The Escapists – Escape Team - 66%The Escapists – Fhurst Peak Correctional Facility - 66%The Escapists 2 - 45%The Escapists 2: Big Top Breakout - 25%The Escapists 2: Dungeons and Duct Tape - 25%The Escapists 2: Season Pass - 25%The Escapists 2: The Glorious Regime - 25%The Escapists 2: Wicked Ward - 25%The Escapists: The Walking Dead - 75%The Escapists: The Walking Dead Deluxe - 75%Worms - 75%Worms Armageddon - 80%Worms Blast - 75%Worms Clan Wars - 80%Worms Clan Wars 4-Pack - 80%Worms Crazy Golf - 75%Worms Pinball - 75%Worms Reloaded - 80%Worms Reloaded – GOTY - 80%Worms Reloaded – GOTY Upgrade - 75%Worms Reloaded Fort Booster Pack - 75%Worms Reloaded Puzzle Pack - 75%Worms Reloaded Retro Pack - 75%Worms Reloaded Time Attack Pack - 75%Worms Reloaded: The “Pre-order Forts and Hats” DLC Pack - 75%Worms Revolution - 80%Worms Revolution – Customization Pack - 75%Worms Revolution – Funfair - 75%Worms Revolution – Mars DLC - 75%Worms Revolution – Medieval Tales - 75%Worms Revolution – Season Pass - 75%Worms Revolution 4-pack - 80%Worms Revolution Gold - 80%Worms Ultimate Mayhem - 80%Worms Ultimate Mayhem – Customization Pack - 75%Worms Ultimate Mayhem – Deluxe Edition - 75%Worms Ultimate Mayhem – Four Pack - 75%Worms Ultimate Mayhem – Multiplayer Pack - 75%Worms W.M.D - 66%Worms World Party Remastered - 80%Yoku’s Island Express - 33%Yooka-Laylee - 70%Yooka-Laylee Digital Artbook - 66%Yooka-Laylee Digital Deluxe Edition - 70%Yooka-Laylee Soundtrack - 70%. Content Drop 3 now available, including Governor Perks, 3 new Challenge maps, 3 new Sandbox maps, + more!: Hi everybody! Aven Colony content drop 3 is now live! We've made a new video available to explain the new features; please check it out here:https://www.youtube.com/watch?v=zX6wBxJUWlQhttps://www.youtube.com/watch?v=zX6wBxJUWlQHere's a detailed list of the major new features and changes:Major Changes. Aven Colony 1.0.20363 is now live!: Hi everyone!It's only been one week since launch, but we've just set our third post-launch update live. Today's update brings lots of bug fixes for localization, game loading, lots of little tuning tweaks, and more!Again, please bear in mind that while we're fixing bugs, we're also hard at work on upcoming free content drops that will add new features and content to the game. We'll add that content to the game as soon as it's ready, and we're dying to announce it!Changes in this update:. New update for beta users: 0.1.18635: Hi everyone,The main beta branch on Steam was updated last night -- apologies for the delay in getting the build notes out.We also updated the demo moments ago. Please note that those of you playing the separate "demo" app on Steam (via the Alienware Indie Game Challenge distribution from a few weeks ago) should now have full access to the expedition system in the Arido Mesa sandbox map!New features: You can now "dock" charts from the Statistics tab onscreen while you play, as announced here: http://steamcommunity.com/games/484900/announcements/detail/1262543810926317367 You can now "scrub" the charts in the Statistics pane by hovering the mouse over them to see the previous historical values of the selected data, as announced here: http://steamcommunity.com/games/484900/announcements/detail/1262543429191110582 Added support for "Competition Mode" -- pass in CompetitionMode=1 as a command line param: http://steamcommunity.com/games/484900/announcements/detail/1262543429194952659 Please note that all of the above features are PC-only features and should not be expected in the console versions of Aven Colony The small Holo-Bot that projects protest holograms will now enter and exit smoothly using the same elevator the protesters use When you turn on the Martial Law social policy, all holo-bots now face toward the protests and project a hologram that says "DISPERSE" When you decommission a building, the progress bar now goes DOWN properly and shows the correct percentage valueArt improvements and fixes: Lots of small updates to many building textures to improve visual continuity/conformity Improved the look of the data items in the Stats paneTuning / balancing / minor changes: Improved drone movement when building Skyscrapers Increased the amount of time before the colony automatically switches out of Energy Battery mode Significantly improved the scoring algorithm ("Score" in the Statistics tab of the colony control panel) Updated banners for the Holo-Sims in the campaign mission listPerformance Improvements: Improved load times Turned off unnecessary shadow-casting for objects that didn't need it Improved frame rate in the expedition UI Fixed various instancing issues that hampered performance slightly and caused rare graphical glitches Plasma turret shots are now ~12% faster; this helps them hit creep spores and plague spores moving perpendicularly Fixed an issue where toxic gas emissions would drain performance slightly even after they disappearedBug fixes: Fixed a bug where construction drones could get stuck hanging in space if their C-Drone Hub lost power while you'd also requested an upgrade and they were doing something else at the time Fixed bug where Wind Turbines weren't pushing away toxic gas if the camera was facing away from them Improved some issues with incorrectly blocked tiles in Tenari Glacier Fixes to some very rare cases where the camera could get stuck inside a Skyscraper Buildings that can't be sold (such as the Expedition Center) can still have their construction cancelled properly Fixed issue where recycling a 3x3 (or larger) building that was under construction could result in a building at a random position in the map Overlay tiles are no longer visible in the valley in Tenari Glacier The 'Drones' overlay no longer renders in blocked tiles; this prevents huge bars from being visible inside the holes in Sandy Gulch and other desert maps when in the Drones overlay Fixed the water rate-of-change indicator to work properly at game startup Fixed Refraction on drone station Force Fields Farms now stay properly selected when upgrading them Fixed bug where if a farm/greenhouse was selected when construction completed, there would be no visible borders in the crops overlay mode that would appear Fixed a small black sphere being visible on some maps Fixed the game speed splash not fading out Fixed issue where volume settings weren't restored properly in the main menu Fixed some issues where you could build inside some of the mesas in Arido Mesa Fixed some rare bugs with the camera rotating too much when returning to the colony on some maps Fixed bug with Energy Batteries refusing to allow you to build the next-higher tier after you'd already built the previous tier but not connected it to the power grid Expedition system: fixed a bug where "Stockpile" and "Supply Drop" POIs would sometimes be impossible to completeAlso, the NVIDIA Ansel support (for 360-degree panoramic screenshots) has pretty much been implemented but we've heard from NVIDIA that whitelisting our app will take a bit longer than expected. We'll post here once Aven Colony gets whitelisted, which is necessary for Ansel to work.. New update: Cinematic Camera with Hovercar Chase Cam, new Main Menu, and more!: Hi everybody! We've just posted a quick update for Aven Colony (1.0.24055). We've made a new video available to explain the new features; please check it out here!https://youtu.be/VHPl4QHzLR8https://youtu.be/VHPl4QHzLR8Here's a more detailed list of the new features and changes:Change List. Now available: Competition mode!: Hi all! Just a quick heads-up that a new "competition mode" flag is now available in Aven Colony as of 0.1.18635. Competition mode will add a display of the current score to the top left corner, will lock the sandbox map settings to their defaults, and will automatically end the game after 10 sols. It will also display the time remaining in the lower right corner.If you stream Aven Colony, this will be a great way to test your Aven Colony colony-management chops against other streamers ;)To run Competition Mode, just add the line "CompetitionMode=1" as a command line parameter via Steam:Then, run the game and open any sandbox map. That's it! See how high a score you can get by the end of sol 10.
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